Mod "Wiirlak Additional Civics" for Stellaris (2.2.x)
[2.2.* compatible] This mod add a total of 26 civics to the Gestalt Consciousness and Corporate authorities to create more diverses playstyles and a few uniques ways to start.
100% compatible with every thing, no vanilla files harmed.
AI can spawn with one of the civics, everything should work flawlessly.
DLC required depending the authority, you can use the mod if you only have the Utopia DLC but then you can only use the Hive Mind civics.
Full list :
Corporate (Require the MegaCorp DLC) :
Ship Fonderies :
Ship build speed: +25%
Ship build cost: -5%
Terrain Exploitation :
Empire Energy Production Jobs: +5%
Empire Minerals Production Jobs: +5%
Empire Food Production Jobs: -10%
Private Investors :
Starbase Influence cost: -10%
Starbase Alloys cost: -15%
Starbase Capacity: +2
R&D :
Research Speed: +5%
Research Alternatives: +1
Robots Factories :
START ONLY
Starts with the Powered Exoskeletons technology & Robotic Workers technology
1 Roboticist per 25 pops
Robot construction speed: +50%
Empire Energy Production : -10%
Scientific Administration :
Researchers produce: +1 unity
1 Science Director per 40 pops
Right to Freedom :
Workers produce: +2%
Slaves produce: -1000%
Citizens happiness: +5%
Brainwashed Customers :
Governing Ethics Attraction: +50%
Pops happiness: +15%
Branch Office Influence Cost: -33%
Genetic Selection :
Biological pops modification points: +1
Leader Lifespan: +20 Years
Leader pool size: +1
Growth Speed: -5%
Genetic Engineering :
Biological pops modification points: +1
Leader Skill Levels: +2
Leader Experience Gain: -15%
Nyctophobia :
START ONLY
Administrative Capacity : -20
Starbase Influence Cost: +25%
Crime: -100
Emigration push: -100%
Governing ethics attraction: +50%
The Dreaming Void :
START ONLY
Administrative Capacity : +10
Starbase Influence Cost: -10%
Spiritualist Ethics Attraction: +20%
Ship Speed: +10%
Ship Hull Points: -20%
Stability: -10%
Investment :
START ONLY
The investement should pay back in a few years.
Phased Array :
Field Manipulation Research Speed: +5%
Ship Evasion: +15
Ship Speed: -10%
Shrouded Connection :
START ONLY
Pops have the Latent Psionic trait
Psionics Research Speed: +25%
Hive Mind (Require the Utopia DLC) :
Growing Pods :
Growth Speed: +30%
Colony Development Speed: +50%
Empire Energy Production: -5%
Empire Food Production: -5%
Mutagen :
START ONLY
Starts with the Gene Tailoring technology
Pops modification points: +1
Modify species special project cost: -33%
Growth Speed: -5%
Insatiable :
Army Damage: +100%
Army Morale Damage: +300%
Army Starting Experience: +50
Empire Food Production: -5%
Soothing Pheromone :
Trust Growth: +10%
Trust Cap: +25
Subject Trust Cap: +25
Subjugation Acceptance : +25
Slave Happiness: +15%
Anthropophagic Farming :
Maximum Farming District: +2
Farmer produce: +1
1 Farmer per 40 £pops pops
Growth Speed: -5%
Machine Empire (Require the Synthetic Dawn DLC) :
Boosted Batteries :
Empire Energy Production Jobs: +15%
Worker-Bot :
Workers produce: +3%
Empire Energy Production Jobs: -10%
Compressible :
Resettlement cost: -50%
Pop housing usage: -10%
High-energy Production Protocols :
Maximum Generator District: +2
District Energy Upkeep: -50%
Self-modifying :
START ONLY
Starts with the Machine Template System technology
Robot modification points: +1
Modify species special project cost: -50%
Systemic Management :
Administrative Cap: +20
Colony Development Speed: +10%
I had to delete the descriptions of the civics to not go over the character limit.
100% compatible with every thing, no vanilla files harmed.
AI can spawn with one of the civics, everything should work flawlessly.
DLC required depending the authority, you can use the mod if you only have the Utopia DLC but then you can only use the Hive Mind civics.
Full list :
Corporate (Require the MegaCorp DLC) :
Ship Fonderies :
Ship build speed: +25%
Ship build cost: -5%
Terrain Exploitation :
Empire Energy Production Jobs: +5%
Empire Minerals Production Jobs: +5%
Empire Food Production Jobs: -10%
Private Investors :
Starbase Influence cost: -10%
Starbase Alloys cost: -15%
Starbase Capacity: +2
R&D :
Research Speed: +5%
Research Alternatives: +1
Robots Factories :
START ONLY
Starts with the Powered Exoskeletons technology & Robotic Workers technology
1 Roboticist per 25 pops
Robot construction speed: +50%
Empire Energy Production : -10%
Scientific Administration :
Researchers produce: +1 unity
1 Science Director per 40 pops
Right to Freedom :
Workers produce: +2%
Slaves produce: -1000%
Citizens happiness: +5%
Brainwashed Customers :
Governing Ethics Attraction: +50%
Pops happiness: +15%
Branch Office Influence Cost: -33%
Genetic Selection :
Biological pops modification points: +1
Leader Lifespan: +20 Years
Leader pool size: +1
Growth Speed: -5%
Genetic Engineering :
Biological pops modification points: +1
Leader Skill Levels: +2
Leader Experience Gain: -15%
Nyctophobia :
START ONLY
Administrative Capacity : -20
Starbase Influence Cost: +25%
Crime: -100
Emigration push: -100%
Governing ethics attraction: +50%
The Dreaming Void :
START ONLY
Administrative Capacity : +10
Starbase Influence Cost: -10%
Spiritualist Ethics Attraction: +20%
Ship Speed: +10%
Ship Hull Points: -20%
Stability: -10%
Investment :
START ONLY
The investement should pay back in a few years.
Phased Array :
Field Manipulation Research Speed: +5%
Ship Evasion: +15
Ship Speed: -10%
Shrouded Connection :
START ONLY
Pops have the Latent Psionic trait
Psionics Research Speed: +25%
Hive Mind (Require the Utopia DLC) :
Growing Pods :
Growth Speed: +30%
Colony Development Speed: +50%
Empire Energy Production: -5%
Empire Food Production: -5%
Mutagen :
START ONLY
Starts with the Gene Tailoring technology
Pops modification points: +1
Modify species special project cost: -33%
Growth Speed: -5%
Insatiable :
Army Damage: +100%
Army Morale Damage: +300%
Army Starting Experience: +50
Empire Food Production: -5%
Soothing Pheromone :
Trust Growth: +10%
Trust Cap: +25
Subject Trust Cap: +25
Subjugation Acceptance : +25
Slave Happiness: +15%
Anthropophagic Farming :
Maximum Farming District: +2
Farmer produce: +1
1 Farmer per 40 £pops pops
Growth Speed: -5%
Machine Empire (Require the Synthetic Dawn DLC) :
Boosted Batteries :
Empire Energy Production Jobs: +15%
Worker-Bot :
Workers produce: +3%
Empire Energy Production Jobs: -10%
Compressible :
Resettlement cost: -50%
Pop housing usage: -10%
High-energy Production Protocols :
Maximum Generator District: +2
District Energy Upkeep: -50%
Self-modifying :
START ONLY
Starts with the Machine Template System technology
Robot modification points: +1
Modify species special project cost: -50%
Systemic Management :
Administrative Cap: +20
Colony Development Speed: +10%
I had to delete the descriptions of the civics to not go over the character limit.
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