This module added 8 new habitats, 4 planetary ones and 4 moon bases. All moons bases are size 4, while all planetary habitats are size 6. The technology for these is split into two levels that must be researched before building. They are built using
Adds 4 new techs to raise naval capacity. Adds 4 new techs to raise starbase capacity. Changes the penalty for being over your starbase capacity limit to 10% / starbase over the limit (normally 25% each) Adds an influence based edict to temporarily
This is an add-on for Planetary Diversity. This module adds 5 unique planets, with events, special resources, civics to start and nearby neighbour starting systems. They are balanced to have 1 or 2 on a small galaxy but all of them on a larger one.
By default there is a 12% chance each decade for one of your leaders to malfunction as a machine empire. This mod removes that chance, and that's all it does. I could also remove the trait that reduces the chance of a malfunction but then I'd have
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