The mod will add a new race to the game — elves. And if you specify, even two races-elves and drow (dark elves). And along with them portraits (with their own outfits and hairstyles), ship models, city styles, flags, lists of names, Avari worlds,
The Strega shipset by COLA updated for both Stellaris and NSC. Contains no new ships or designs, and due to its nature as a revision may come with bugs or issues; including ones unresolved from the base mod. Please comment about any bugs below. TO
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This module added 8 new habitats, 4 planetary ones and 4 moon bases. All moons bases are size 4, while all planetary habitats are size 6. The technology for these is split into two levels that must be researched before building. They are built using
"Extra Ship Components" aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. Highlights include: - Psionic weapons. - Nanite weapons and armors. - Gravitic weapons. - Crystalline weapons. - Leviathan
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This is the mod for Homeworld ship about Vaygr ship.This is ship appearance which you can initial selection.This mod is compatible with NSC and you can see all the ship when you have "NSC2 season4". This mod can run independently without HW Hiigara
This mod improves the graphics of almost every weapon in the game Stellaris: Features: adds many new custom effects; improves the distance between the ships, and behavior in battle; adds new epic custom explosions; adds missing hit and flash
Adds 4 new techs to raise naval capacity. Adds 4 new techs to raise starbase capacity. Changes the penalty for being over your starbase capacity limit to 10% / starbase over the limit (normally 25% each) Adds an influence based edict to temporarily
This is an add-on for Planetary Diversity. This module adds 5 unique planets, with events, special resources, civics to start and nearby neighbour starting systems. They are balanced to have 1 or 2 on a small galaxy but all of them on a larger one.
This mod adds 23 new planet types to the game; - 18 regular worlds some with events. - 4 rare worlds. - 1 non-colonizable planet. The mod uses events to change the existing planets when a game starts. Example: All the regular dry planets will reroll
[2.2.* compatible] This mod add a total of 26 civics to the Gestalt Consciousness and Corporate authorities to create more diverses playstyles and a few uniques ways to start. 100% compatible with every thing, no vanilla files harmed. AI can spawn
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