Mod "Visible Cyborgs" for Stellaris (2.2.x)
Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait.
Leaders will preserve their original phenotype and colour after the portrait change.
Affects both player and computer controlled empires.
Requirements
Requires either Utopia or Synthetic Dawn DLC to unlock cyborgs feature.
Compatibility
Save game compatible
Feel free to enable this mod after you've already completed the Flesh is Weak project or started a game as Driven Assimilators. It's even somewhat recommended. More on that bellow.
Previous versions compatible
Confirmed to be working fine with 2.1. And it should work with even older versions unless they lack some of the affected portraits. Do not mind the warning at the game launch.
Beta version compatible
As long as the beta version does not affect portrait triggers mechanic, this mod is compatible with it. Once again you are free to ignore the warning at the launch of the game.
Achievements incompatible
As the mod uses triggers for changing species appearence and is not just a portrait replacer it's not suitable for getting achievements
Remastered Human Portraits compatibility
Deadrick, the author of Remastered Human Portraits, made this compatibility patch. It contains high quality cyber-human portraits and now you are more than recommended to use it.
Other mods compatibility
This mod modifies 09_portraits_humanoid and 07_portraits_human. Every other mod which affects these gamefiles will be in conflict with Visible Cyborgs. You may resolve the conflict by playing with your favourite replacer active and then switching to this mod after embracing cybernetics.
Leaders will preserve their original phenotype and colour after the portrait change.
Affects both player and computer controlled empires.
Requirements
Requires either Utopia or Synthetic Dawn DLC to unlock cyborgs feature.
Compatibility
Save game compatible
Feel free to enable this mod after you've already completed the Flesh is Weak project or started a game as Driven Assimilators. It's even somewhat recommended. More on that bellow.
Previous versions compatible
Confirmed to be working fine with 2.1. And it should work with even older versions unless they lack some of the affected portraits. Do not mind the warning at the game launch.
Beta version compatible
As long as the beta version does not affect portrait triggers mechanic, this mod is compatible with it. Once again you are free to ignore the warning at the launch of the game.
Achievements incompatible
As the mod uses triggers for changing species appearence and is not just a portrait replacer it's not suitable for getting achievements
Remastered Human Portraits compatibility
Deadrick, the author of Remastered Human Portraits, made this compatibility patch. It contains high quality cyber-human portraits and now you are more than recommended to use it.
Other mods compatibility
This mod modifies 09_portraits_humanoid and 07_portraits_human. Every other mod which affects these gamefiles will be in conflict with Visible Cyborgs. You may resolve the conflict by playing with your favourite replacer active and then switching to this mod after embracing cybernetics.
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