A mod that removes the monarch power values from the game, plus some other tweaks. Features - No more monarch power. All costs are now in gold. - Increased base supply limit and reduced attrition. - Increased penalties from negative stability,
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5 222
An initial release of an AI improvement mod I've been working on. This mostly only includes changes to the Defines file as i am still experimenting with the new AI goals system. The AI should play more competitively in a few different ways with the
0
3 785
Gives the Diadochi dynastic names. Renames "Argead Empire" to "Hellenistic Empire" (none of the diadochi were Argeads...). Improves stats and adds traits to the diadochi, epigonoi, Pyrrhus, Chandragupta, and Euclid (based on their historical
0
4 951
A mod that gives country modifiers with combat bonuses to heavy infantry based on the % of Spartan pops in your country. Warning: May not be entirely historially accurate! If you have the 100% Spartan modifier, it's basically going to be an army of
0
3 957
Emendatio Historiae Imperatoris Features - More than 100 new historical countries across the map - Modified map to represent the ancient coastline - Two new regions - Added a new nation formation decision - Annual consul elections - Senate
0
3 542
Adds a decision for a cheat menu with various toggleable options. The AI will not use these. Culture conversion can be sometimes buggy so make sure you save before doing it. (Will try to work around this soon) I am aware of a current issue with tons
25
6 281
Goal of this mod is to change some parts of the to what I (and evetually community) think makes more sense or will make the game more enjoyable. Right now it changes the following: Advances: +0.1 population growth to Civic and Religious Advances
0
3 645
This mod resets all diplomatic relations in the game. That means you won't see any alliances or subject states at game start. Everyone will have to build up diplomacy from the ground up. Not compatible with achievements.
0
2 516
Traits Reworked comprehensively overhauls all the traits in Imperator: Rome with the goal of creating a more immersive, cohesive and impactful cast of characters. Virtually every trait has been reworked so that it will impact every level of
0
4 388
Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their
0
2 869
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