This mod isn't finished yet, I will keep updating this pack with new weapons. Throwing Knife: A lightweight tactical blade that is designed for throwing. Deals 90-110 damage, can usually take out any opponent without being heard. Kunai: A Japanese
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8 144
This skin mod includes the elite from Halo 1. There are 4 variants: -Blue Elite smooth shaded -Red Elite smooth shaded -Blue Elite flat shaded -Red elite flat shaded
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3 144
Before there was the Slayer, the Hellwalker, the Unchained Predator, This mod includes: Doomguy Heavyguy - Doomguy but with more armor Doomed TC Guy - A teamcolored Doomguy Possessed Zombieman Shotgunner Sarge Plutonia Man himself - the Chaingunner
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4 949
Originally beginning as an attempt to copy the KbWz35s captured during the invasion of Poland,the PTRD,"Degtyaryov Single Shot Anti-Tank Weapon System Model of 1941" was the most widely available infantry anti tank weapon of the Soviet Army during
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4 933
Health Bars is a mutator for Ravenfield that adds a level of life (health) above the head of players and mobs.
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4 962
This config is made to mirror 70s East/West german troops, i had to add/remove some weapons for balancing but thats it. I hope you click on subscribe, but before you do please download the collection
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3 214
Speed is a collection of mutators that give the player's or hostile -team a wide variety of speed buffs. These buffs can be stacked to alter the stats to your own hearts content. This pack contains: -Speed V1 (F): Gives a speed boost of x2 to the
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6 487
Totally not early WWII Americans, pinky swear! Contents: -US Interwar Brodie -US interwar Campaign -USN Interwar Shore -PH Interwar
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2 492
A remake of our old Lee Enfield No4,this time with a much more epic model and animations VARIANTS: -Standard -Scoped STATS: -Damage->102 (1 shot in close quarters) -Loaded ammo->10 with 60 to reload
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4 724
Allows you to effectively skip the respawn timer, by speeding up time 5x upon the players death. Works in all gamemodes, but Skirmish is especially fun to use it on. This only affects the player, meaning that bots will respawn at their standard
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5 536
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