A Chinese family of weapons that includes a submachine gun and a hand-held machine gun. The weapon is made according to the "bull-PAP" layout and uses a new Chinese 5.8-mm intermediate cartridge. Now the model of this weapon is available for the
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6 758
The AH-6/MH-6 is a series of light combat helicopters based on the MH-6 Little Bird and MD 500 family. Now the model of this helicopter is available for the game Ravenfield. The mod has two versions: Combat helicopter Transport helicopter Combat
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6 532
This is a remake of the original Juggernaut Mutator. How it works: This is a wave based mod, kinda like the Haunted gamemode The game selects a set number of juggernauts for the other team, kill all of them to proceed to the next wave Player has 2
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6 665
This map contain some horror elements. We are trying to make some animated map, so this is our first attempt. Include:CQB and Normal Version. CQB version can work with AI. Recommended BOT:40 In order to have a better gaming experience plz: 1.Try not
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6 306
This mod allows you to fight your enemies like a man with your bare hands It has two fire modes that you can switch with X: Fast Punches: Takes 4 hits to kill an enemy Hard Punches: Takes only one hit, but it's way slower
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3 765
Camouflage mod pack for ZBL-09. Included: CQB IRON SEA DESERT
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2 608
A family of wheeled armoured fighting vehicles designed and manufactured by the Chinese company China North industries Corporation. It has been in service with the PLA since 2009. The export version of the BBM is offered under the name VN1. Weapon:
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3 969
A modification of the FM24 (itself based on the BAR),the Reibel LMG,also called MAC mle 1931,was a French vehicle and emplacement machine gun designed originally to be used in the Maginot line in single and double mounts,and also in tanks and other
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4 636
Mod "Walking in a Mask-Generic Hazmat Skin" will add to the game Ravenfield skins for radiation, chemical and biological protection.
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22 710
Floods the level with water over time! Comes with 3 configurable settings: Water height increment per tick (default 0.0225) Time until flooding starts (seconds) (default 30 seconds) Default water height level increase (use this for maps with a very
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5 088
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