Mod "M1 Abrams Tank" version 02.12.18 for Ravenfield (Build 12)
Nothing quite says "America" like a 70 ton tank thundering across the desert at 45 mph with a 5in main gun. Ladies and gentlemen, the M1 Abrams Tank. Compared to the vanilla tank, there is no comparison. The M1 had better armor, a more powerful maingun, more weapons, more horsepower, and higher speeds.
This mod adds four variants of the M1 Abrams Main Battle Tank to the game, M1A3 TUSK and M1A1 with headlight versions for both.
Weapons:
M829A4 APFSDS:
The standard anti-tank round of the M1's 120mm main gun, this round sends a 20 pound depleted uranium dart down range at mach 5. Due to its fin stabilization, it is incredibly accurate and has a flat trajectory for hundreds of meters, allowing skilled gunners to routinely hit moving targets beyond 400m. It is able to take out most light vehicles and aircraft with a single hit, and harder targets with two to three shells. Due to its kenetic kill nature, it has very low splash damage. Reloads in about 3 seconds and is available on the M1A3 and M1A1
M830A1 HEAT:
This high explosive, anti-tank round is a solid counterpart to the APFSDS. It used a shape charge rather than a DU penetrator, giving it slightly less effectiveness verses armor, but much higher splash damage. It also is slightly slower and less accurate. It is however highly effective against groups of infantry due to its blast radius. Reloads in about 3 seconds and is available on the M1A3.
M1028A1 Canister:
Effectively turning your main gun into a giant shotgun, this shell fires thousands of tungsten balls at over 1400 m/s. It lacks the ability to damage heavily armored targets, but is devestating against infantry and light vehicles with in 75m. It can also be used against low flying aircraft to great effect. Reloads in about 3 seconds and is available on the M1A3.
M240C:
A coaxial 7.62mm machinegun, this weapon is intended for dealing with hostile infantry. As it is mounted to a 70 ton tank it is very stable, able to hit targets accurately out to 200m. It feeds from 200 round belts and fires at 750 RPM. Reloads in about 3 seconds and is available on the M1A3 and M1A1.
M2HB:
An augmentation to the TUSK model, this .50 caliber machinegun is very effective against infantry and light vehicles. It has a lower rate of fire and capacity compared to the M240C, but deals far more damage and has higher muzzle velocity. Additionally, it can damage light vehicles and aircraft, making it an effecive alternative to the single shot of the main gun. Reloads in about 3 seconds and is available on the M1A3.
M2 CROWS:
This M2 is mounted to a remotely operated turret for the secondary gunner. It preforms identically to the M2 coaxial, but with larger capacity. It is very effecive at fending off attacking infantry and potential light vehicle threats. Reloads in about 3 seconds and is available on the M1A3 and M1A1
As always, constructive criticism and feedback are welcome. And a massive thanks to Southern Wolf. He did most of the work on getting the vehicle working, I simply made the model and did the final tweaks. Also a thank you to Skrub for the amazing in-game images
This mod adds four variants of the M1 Abrams Main Battle Tank to the game, M1A3 TUSK and M1A1 with headlight versions for both.
Weapons:
M829A4 APFSDS:
The standard anti-tank round of the M1's 120mm main gun, this round sends a 20 pound depleted uranium dart down range at mach 5. Due to its fin stabilization, it is incredibly accurate and has a flat trajectory for hundreds of meters, allowing skilled gunners to routinely hit moving targets beyond 400m. It is able to take out most light vehicles and aircraft with a single hit, and harder targets with two to three shells. Due to its kenetic kill nature, it has very low splash damage. Reloads in about 3 seconds and is available on the M1A3 and M1A1
M830A1 HEAT:
This high explosive, anti-tank round is a solid counterpart to the APFSDS. It used a shape charge rather than a DU penetrator, giving it slightly less effectiveness verses armor, but much higher splash damage. It also is slightly slower and less accurate. It is however highly effective against groups of infantry due to its blast radius. Reloads in about 3 seconds and is available on the M1A3.
M1028A1 Canister:
Effectively turning your main gun into a giant shotgun, this shell fires thousands of tungsten balls at over 1400 m/s. It lacks the ability to damage heavily armored targets, but is devestating against infantry and light vehicles with in 75m. It can also be used against low flying aircraft to great effect. Reloads in about 3 seconds and is available on the M1A3.
M240C:
A coaxial 7.62mm machinegun, this weapon is intended for dealing with hostile infantry. As it is mounted to a 70 ton tank it is very stable, able to hit targets accurately out to 200m. It feeds from 200 round belts and fires at 750 RPM. Reloads in about 3 seconds and is available on the M1A3 and M1A1.
M2HB:
An augmentation to the TUSK model, this .50 caliber machinegun is very effective against infantry and light vehicles. It has a lower rate of fire and capacity compared to the M240C, but deals far more damage and has higher muzzle velocity. Additionally, it can damage light vehicles and aircraft, making it an effecive alternative to the single shot of the main gun. Reloads in about 3 seconds and is available on the M1A3.
M2 CROWS:
This M2 is mounted to a remotely operated turret for the secondary gunner. It preforms identically to the M2 coaxial, but with larger capacity. It is very effecive at fending off attacking infantry and potential light vehicle threats. Reloads in about 3 seconds and is available on the M1A3 and M1A1
As always, constructive criticism and feedback are welcome. And a massive thanks to Southern Wolf. He did most of the work on getting the vehicle working, I simply made the model and did the final tweaks. Also a thank you to Skrub for the amazing in-game images
Photos
Mod Info
- Uploaded by: Mod Admin
- Mod author Joe the Pirate
- Mod version 02.12.18
- Test on game version Build 12
- File format ZIP
- Size 11.7 mb
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