Map "RF_DUST2_REVAMPED" version 26.08.18 for Ravenfield (Build 10)
One of the most played maps in the history of Counter-Strike.
My goals is to adjust classical Dust2 layout for Ravenfield's gameplay. Main changes are as follows:
* Ravenfield-ish look;
* Complementation of said layout with spaces for safe respawining while also removing unexpected respawns that should aid attackers in their attempts;
* Arcade-ish look that informs about spawn points and capture points areas.
Technical information:
* Name: "rf_dust2_standard" - my vision of the map;
"rf_dust2_noholo" - version without "S" letters;
* Load time: 10 – 20 seconds;
* Very low-res textures;
* Ambience is taken from CSGO current (as of 2018.08.25) official Dust2 map;
* 140k vertices;
* Every model is handcrafted.
Gameplay information:
* Close and mid-range combat;
* I found it interesting to play with number of bots between 10 – 60;
* Recommended respawn timer 5 - 60 seconds;
* Map is made CT-sided, but you can easily change that;
* That being said, I advise to change starting spawn points for sligtly different experience;
* I do not recommend explosives. Well, except you want feel the mayhem.
My goals is to adjust classical Dust2 layout for Ravenfield's gameplay. Main changes are as follows:
* Ravenfield-ish look;
* Complementation of said layout with spaces for safe respawining while also removing unexpected respawns that should aid attackers in their attempts;
* Arcade-ish look that informs about spawn points and capture points areas.
Technical information:
* Name: "rf_dust2_standard" - my vision of the map;
"rf_dust2_noholo" - version without "S" letters;
* Load time: 10 – 20 seconds;
* Very low-res textures;
* Ambience is taken from CSGO current (as of 2018.08.25) official Dust2 map;
* 140k vertices;
* Every model is handcrafted.
Gameplay information:
* Close and mid-range combat;
* I found it interesting to play with number of bots between 10 – 60;
* Recommended respawn timer 5 - 60 seconds;
* Map is made CT-sided, but you can easily change that;
* That being said, I advise to change starting spawn points for sligtly different experience;
* I do not recommend explosives. Well, except you want feel the mayhem.
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