Map "Operation: Rush Hour" version 03.05.19 for Ravenfield (Build 14)
Expect nothing more than total carnage as the Ravens and the Eagles duke it out on a highway in the middle of heavy traffic. NPC cars traverse the map, and they roadkill anyone who stands in their way. Jeeps fly through the air after being hit by a semi truck. Initially just a proof of concept (Ravenfield bots are too dumb to actively dodge the NPC cars), I decided to flesh out the map anyway because the chaos is so entertaining. The map has a total of 7 capture points: 2 homebases on each side, a large construction site in the middle, and some roadworks and police checkpoints on both sides of the road. This ensures there is enough cover while engaging in firefights across the highway, and makes bots continuously traverse the whole map. Oh yeah, besides numerous light vehicles, each team gets a tank and an attack helicopter, because why not?
*update 3-5-2019* I updated the NPC vehicle collision boxes. They literally act like tanks now, and should be better at pushing aside infantry and vehicles.
I recommend playing this map with either a large amount of bots (80-120) to just enjoy the total chaos which unfolds, or a low amount of bots(24-32) with tanks and helicopters disabled for more tactical gameplay.
One sidenote: The map is somewhat limited in its size. Don't worry though: the mapsize is still the maximum size of a small map and ensures a steady dose of mayhem. This is because I had to animate each individual car when making the proof of concept map. I planned on extending the map when I polished it up, but this meant animating each individual car again, which was a tedious task I didn't plan on doing again. I might use this concept to make a large urban/downtown type map with moving cars in the future though. Also, just like all my maps, this is basically an asset flip but that's where royalty free unity assets are made for amrite?
*update 3-5-2019* I updated the NPC vehicle collision boxes. They literally act like tanks now, and should be better at pushing aside infantry and vehicles.
I recommend playing this map with either a large amount of bots (80-120) to just enjoy the total chaos which unfolds, or a low amount of bots(24-32) with tanks and helicopters disabled for more tactical gameplay.
One sidenote: The map is somewhat limited in its size. Don't worry though: the mapsize is still the maximum size of a small map and ensures a steady dose of mayhem. This is because I had to animate each individual car when making the proof of concept map. I planned on extending the map when I polished it up, but this meant animating each individual car again, which was a tedious task I didn't plan on doing again. I might use this concept to make a large urban/downtown type map with moving cars in the future though. Also, just like all my maps, this is basically an asset flip but that's where royalty free unity assets are made for amrite?
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Mod Info
- Uploaded by: Mod Admin
- Mod author hippiecommunist69
- Mod version 03.05.19
- Test on game version Build 14
- File format ZIP
- Size 38.3 mb
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