An addition to my Vanilla+ weapon mod, which adds modern RK variations based on the AK-12, as well as a better looking pistol inspired by the USP So: a tactical RK that plays more like a patriot (lower damage higher accuracy), and an LMG and a DMR
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7 918
German hand-held anti-tank grenade launcher - Raketenpanzerbüchse 54 for the game Ravenfield. Was equipped with a flap, in contrast to the basic version "Offeror". "Offeror" and "Panzerschreck" was a fairly powerful weapon, but it's pretty bulky to
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5 670
Basically, the LS-Guardian is a semi automatic version of the SL-Defender. Weapon Information Ammo: 16 (per mag, Its 80 in total) Bullet Velocity: 850 m/s Weapon Type: Semi-Automatic, Marksman Damage: 80-130 Damage Type: Small Arms Reload Time: 2.5
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2 539
Its just the jeep with a cover on top and some head and taillights. Also made a Police version of it.
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3 298
[2.2.* compatible] This mod add a total of 26 civics to the Gestalt Consciousness and Corporate authorities to create more diverses playstyles and a few uniques ways to start. 100% compatible with every thing, no vanilla files harmed. AI can spawn
No oratory and tyranny cost for changing the governor policies. Without this mod the best strategy is to put a 16 year old teeneger in every governor position so you dont need to override every province just hopefully every 50 year. My tyranny
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5 017
Replaces the vanilla music with music from Rome Total War. Due to the fact that music modding is literally impossible, I've simply overwritten the vanilla music in the bank files and replaced it with Rome Total War music. I am also in the dark on
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4 877
Adds a new Governor policy for enslaving your freeman population. Base Social Mobility Policy equalize three strats, but that policy directly downgrade freeman pops. Chance depends from Governor Finess and Charisma stats. Compability: Ironman
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4 456
A mod that removes the monarch power values from the game, plus some other tweaks. Features - No more monarch power. All costs are now in gold. - Increased base supply limit and reduced attrition. - Increased penalties from negative stability,
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5 219
An initial release of an AI improvement mod I've been working on. This mostly only includes changes to the Defines file as i am still experimenting with the new AI goals system. The AI should play more competitively in a few different ways with the
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3 780
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